> What is SPX Broadcast and who is it for?
SPX Broadcast is the top-tier edition of [[Documentation/Graphics Controller/Overview|SPX Graphics Controller]]— an enterprise-grade HTML graphics server built for newsroom production, channel branding, and automated 24/7 playout. It includes everything in [[Documentation/Products/SPX Production|SPX Production]] plus ServerAPI, MOS newsroom integration, transition logic, TCP control, and features for fully automated broadcast workflows.
Available for **Windows**, **Mac**, and **Linux**, SPX Broadcast can be deployed on-premise or in the [[FAQ/Cloud Deployment|cloud]] and is controlled through the browser-based interface or entirely via API.
---
> [!TIP] Learn more about SPX Broadcast on the [SPX Graphics website](https://spxgraphics.com/software/broadcast).
## Key Features
SPX Broadcast builds on all [[Documentation/Products/SPX Production|SPX Production]] capabilities and adds enterprise broadcast features:
- **ServerAPI** — Full automation control via API for playout and channel branding. Enables automated, script-driven graphics workflows without manual intervention.
- **[[Documentation/Server/Integration/MOS|MOS Integration]]** — Connect to newsroom computer systems (NRCS) like Avid iNEWS, Octopus, and more via the MOS protocol. Graphics are authored directly in the newsroom rundown.
- **Transition Logic** — Seamless on-air transitions between graphic states and elements for polished broadcast output.
- **[[Documentation/Control Interfaces/TCP/Overview|TCP/UDP Interface]]** — Control graphics via TCP and UDP for integration with playout automation systems and external control surfaces.
- **[[Documentation/Server/Integration/NLE|NLE Integration]]** — Integration with non-linear editing systems for graphics workflows that bridge live and post-production.
- **Template Filler Plugin** — Populate graphic templates with data from external sources for efficient content creation.
- **20 [[Documentation/Renderer/Layers|Layers]]** — Up to 20 simultaneous graphic layers for complex broadcast compositions.
- **Flexible Deployment** — Run on-premises with no internet required, or deploy in the [[FAQ/Cloud Deployment|cloud]] to fit your infrastructure.
- **[[Documentation/Graphic Templates/Formats/OGraf|OGraf]] Support** — Compatible with the EBU Open Graphics standard for interoperability between different graphics systems and tools.
- Dedicated 24/7 support SLA, Professional and Creative Services for graphics, custom development and integrations.
> [!TIP] Planning a broadcast deployment? [Contact us](https://spxgraphics.com/contact) to discuss your requirements.
## Broadcast Workflows
SPX Broadcast integrates directly with your newsroom computer system via [[Documentation/Server/Integration/MOS|MOS protocol]]. Graphics are authored in the rundown, triggered by automation, and rendered in real time— no extra steps.
### Newsroom Workflow
Graphics operators or journalists create and edit graphics directly within their NRCS (such as Avid iNEWS or Octopus). When the rundown plays, SPX Broadcast renders the graphics live on air.
### Automated Playout
Run logos, bugs, tickers, and promotional graphics around the clock with ServerAPI-driven automation. SPX Broadcast keeps your channel identity consistent and on-air 24/7 without manual intervention.
### Manual Operation
SPX Broadcast also supports manual operation through the [[Documentation/Graphics Controller/Overview|Graphics Controller]] GUI, just like [[Documentation/Products/SPX Solo|Solo]] and [[Documentation/Products/SPX Production|Production]]— making it flexible for both automated and operator-driven workflows.
## Use Cases
SPX Broadcast powers graphics across a range of professional broadcast environments:
- **National TV Production** — Powers graphics on major TV productions— from lottery draws to entertainment shows. Delivers pixel-perfect results on-air with reliable, real-time rendering that broadcasters depend on night after night.
- **Live Sports** — From motorsport championships to ball games, handles fast-paced live sports with real-time scoreboards, standings, timing data, and race graphics— keeping viewers informed as the action unfolds.
- **Channel Branding** — Runs logos, bugs, tickers, and promotional graphics around the clock with ServerAPI-driven automation, keeping channel identity consistent and on-air 24/7.
## SPX Broadcast vs. Solo & Production
SPX Broadcast is built for enterprise broadcast and media organizations. It includes everything in [[Documentation/Products/SPX Production|SPX Production]] with additional automation and integration capabilities. See the [[Documentation/Products/Overview|Products Overview]] for a full comparison.
### What Broadcast adds over Production
- ServerAPI for automation-driven workflows
- [[Documentation/Control Interfaces/TCP/Overview|TCP/UDP]] interface
- [[Documentation/Server/Integration/MOS|NRCS (MOS)]] integration (Avid iNEWS, Octopus, and more)
- [[Documentation/Server/Integration/NLE|NLE]] integration
- Template filler plugin
- Transition logic graphics
- Newsroom workflow support
- Automated 24/7 playout
- Up to 24/7 dedicated support
### What is shared with Production
- [[FAQ/Cloud Deployment|SPX Cloud]] deployment
- [[Documentation/Control Interfaces/REST/Overview of SPX API|Controller API]]
- Pro productivity tools (quick callup IDs, advanced search, favorites)
- [[Documentation/Server/License|License management]]
- Up to 20 [[Documentation/Renderer/Layers|layers]]
- SDI/NDI/2110 output (optional)
- SLA support option
- Creative services and custom development
> [!TIP] Not sure if SPX Broadcast is right for you? [Compare](https://spxgraphics.com/software#compare) SPX versions or [contact us](https://spxgraphics.com/contact) to discuss your specific requirements.
---
## Read Next
- [[Documentation/Products/SPX Production|SPX Production]] — Professional graphics for live events and streaming
- [[Documentation/Products/Overview|Products Overview]] — Compare all SPX versions side by side
- [[Documentation/Server/Integration/MOS|MOS Integration]] — NRCS integration details
- [[FAQ/Cloud Deployment|Cloud Deployment]] — Deploy SPX in the cloud