> What is SPX Solo and who is it for? SPX Solo is the open-source edition of [[Documentation/Graphics Controller/Overview|SPX Graphics Controller]]— a starting point for anyone who wants to add live HTML graphics to their streams and personal productions. Built on [[Documentation/Graphic Templates/Overview|HTML templates]], it gives you the same core engine used by professional broadcasters, packaged for hobbyists, content creators, and anyone exploring live graphics for the first time. Available for **Windows**, **Mac**, and **Linux**, SPX Solo runs locally on your machine and is controlled entirely through a browser-based interface— no extra software needed. --- > [!TIP] Learn more about SPX Solo on the [SPX Graphics website](https://spxgraphics.com/software/solo). ![[Pasted image 20260304122232.png]] ## Key Features SPX Solo ships with all the essential tools you need to manage and play out live graphics: - **HTML Template Support** — Use any HTML/CSS/JavaScript template for your graphics. SPX Solo includes a production-ready starter pack (`smartpx/Template_Pack_1`) to get you going right away. - **[[Documentation/Graphics Controller/Rundown Settings|Rundown]] Management** — Organize your graphics into [[Documentation/Graphics Controller/Project Settings|projects]] and rundowns, then control them during your show. - **Live Playout** — Play, stop, and update graphics in real time with keyboard shortcuts or the on-screen controls. A built-in [[Documentation/Renderer/Preview & Program|preview window]] lets you verify everything before it hits your stream. - **Web-Based UI** — Access the full [[Documentation/Graphics Controller/Overview|Graphics Controller]] from any device on your network using a browser. - **[[Documentation/Graphics Controller/Plugins & Extensions|Plugin System]]** — Extend SPX with custom controls, panels, and JavaScript functions. - **Multiple [[Documentation/Renderer/Overview|Renderers]]** — Output to web, [[Documentation/Renderer/Workflows/CasparCG - AMCP|CasparCG]], or any combination— with up to 5 simultaneous [[Documentation/Renderer/Layers|layers]] and HD, 4K, or AUTO [[Documentation/Renderer/Resolutions|resolution]]. - **[[Documentation/Graphic Templates/Formats/OGraf|OGraf]] Support** — Compatible with the EBU Open Graphics standard for interoperability between different graphics systems and tools. - **On-Premise Deployment** — Run SPX on your own hardware with full control over your setup. ## Streaming Software Integration SPX Solo works with virtually any video or streaming application that supports browser sources. Point your software to the SPX [[Documentation/Renderer/Web Render|renderer URL]] and your graphics appear as an overlay: - **[[Guides/Tutorials/How to use SPX with OBS Studio|OBS Studio]]** — Add as a Browser Source - **vMix** — Add as a Web Browser Input - **Wirecast / XSplit** — Add as a Webpage Source - And many more including MimoLive, LiveU Studio, ToolsOnAir, StreamLabs, and [[Documentation/Renderer/Workflows/Live Streaming Software|others]] ![[Pasted image 20260304122328.png]] > [!TIP] If SPX and your streaming software are on the same machine, the default renderer URL is `http://localhost:5656/renderer`. If they're on different machines, replace `localhost` with the SPX server's IP address. ## Getting Started Getting your first graphic on screen takes just a few minutes: 1. **Download** the latest compiled SPX Solo from the [SPX Graphics website](https://spxgraphics.com/software#compare) or use our open source code [GitHub](https://github.com/TuomoKu/SPX-GC) 2. **Install and launch** — SPX opens automatically in your browser on [first launch](../Guides/Getting%20Started/First%20Launch.md). → See the [[Guides/Getting Started/Installation|Installation guide]] if you are a new user! 3. **Create a project** and add a template from the included starter pack 4. **Build a rundown**, add items, and hit **Play** For a detailed walkthrough, follow the [[Guides/Getting Started/Quick Start|Quick Start]] guide— you'll go from zero to a live graphic in seven steps. > [!IMPORTANT] The source code on GitHub is always a work in progress. For reliable production use, download the official published version from the SPX website. ## Try It Out Want to see SPX in action before installing? [Book a live demo](https://calendly.com/spx-tuomo/brainstorm?month=2026-03) — no download required. > [!TIP] We will share a demo environment and walkthrough details after scheduling. ## SPX Solo vs. Production & Broadcast SPX Solo gives you the core graphics engine. If your needs grow, [[Documentation/Products/SPX Production|SPX Production]] and [[Documentation/Products/SPX Broadcast|SPX Broadcast]] build on the same foundation with additional capabilities. See the [[Documentation/Products/Overview|Products Overview]] for a full comparison. ### What Solo includes - Unlimited projects and rundowns - Program and [[Documentation/Renderer/Preview & Program|preview]] - [[Documentation/Graphics Controller/Overview|Graphics Controller]] GUI with manual operation - [[Documentation/Graphics Controller/Plugins & Extensions|Plugins]] and extensions - HTML and [[Documentation/Renderer/Workflows/CasparCG - AMCP|CasparCG]] output - [[Documentation/Graphic Templates/Formats/OGraf|OGraf]] format support - Up to 5 [[Documentation/Renderer/Layers|layers]] - On-premise deployment - Community support via [Discord](https://bit.ly/joinspx) ### What requires Production or Broadcast - [[FAQ/Cloud Deployment|SPX Cloud]] deployment - [[Documentation/Control Interfaces/REST/Overview of SPX API|Controller API]] and Server API - [[Documentation/Control Interfaces/TCP/Overview|TCP/UDP]] interface - Pro productivity tools (quick callup IDs, advanced search, favorites) - [[Documentation/Server/License|License management]] - Up to 20 [[Documentation/Renderer/Layers|layers]] - SDI/NDI/2110 output - [[Documentation/Server/Integration/MOS|NRCS (MOS)]] and [[Documentation/Server/Integration/NLE|NLE]] integration - Newsroom and automated playout workflows - SLA support, creative services, and custom development > [!TIP] Not sure if SPX Broadcast is right for you? [Compare](https://spxgraphics.com/software#compare) SPX versions or [contact us](https://spxgraphics.com/contact) to discuss your specific requirements. --- ## Read Next - [[Guides/Getting Started/Quick Start|Quick Start]] — Create your first graphic step-by-step - [[Guides/Getting Started/Installation|Installation]] — Installation methods and system requirements - [[Documentation/Renderer/Workflows/Live Streaming Software|Live Streaming Software]] — Integrate SPX with OBS, vMix, and more - [[FAQ/Troubleshooting|Troubleshooting]] — Common issues and solutions